#ifndef AREA_BETA_H
#define AREA_BETA_H

#include <Area.h>

#include <SpaceHUD.h>

class Beta : public Area
{
	public:
		Beta(World& gameworld);
		virtual ~Beta();
		virtual std::string GetName();

		virtual void Init();
		virtual void UpdateArea();
		virtual void Cleanup();
		virtual void CustomDraw();
	
	private:
		std::vector<Starfield> starfields;
};


#endif